Formats
Assassin's Creed II is a historical action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. The game was released for video game consoles in November 2009, and for Windows in March 2010. It uses the anvil engine that was created by Ubisoft.
Sales Figures
It sold more than 1.6 million copies in its first week, beating expectations set by the company and industry analysts. Sales of the PlayStation 3 and Xbox 360 game were up by almost a third compared with sales of the original title, released in 2007, over the same time frame. Both games have received critical acclaim for their immersiveness, backed by graphical and audio artistry. Analysts expected sales to be lower because of the tough economic climate and because Assassin's Creed 2 is targeted at the same audience as Activision's Call of Duty: Modern Warfare 2, which was also in the same month. Overall about nine million units have been sold. Despite the success Assassins Creed 2 actually lost money - $54.02 Million
Game Play
Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. Ezio's headquartersand the surrounding property can be upgraded, drawing income for the player's use. The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative
Assasins Creed Revelations
From http://jacobsnewmediastudies.blogspot.co.uk/#!/2012/10/assassins-creed-brotherhood-homework.html
Genre- It is a mixed genre game. This means that it combines several genres and puts them into one game. For this game these involve; sci-fi, fantasy, platform, beat em up, stealth, multiplayer, puzzle, strategy, shooting game, slightly RPG and adventure
Development from previous games- Probably the most important development is that for the first time the player can play online multiplayer. This takes the form of various missions where one tries to kill other players without being killed themselves. The hard part though is that you have a certain target and if you kill an innocent then you lose points. Also in the one player game mode the player can actually order other assassins about from the brotherhood. For this they have to find people in trouble, save them and then recruit them into the order. From here you level them up to the rank of assassin via sending them on missions all over Italy. You can also own buildings and claim money from them.
The way the player interacts- Instead of controls for actions the player is given the four buttons that represent parts of the body. This means whenever you want an action to do with that body part you press that button. There are three ways a player can play the game; kill the target silently through stealth then sneak away. Kill the target through stealth then fight your way out. Or my personal favorite walk in and out whilst killing everything that moves. This adds a personal touch to each person you kill, an almost modus operandi.
No comments:
Post a Comment