Saturday, 3 November 2012
Assasins Creed Brotherhood
It is a multi genre game. This means that it combines several genres and puts them into one game.he genres assassins creed brotherhood has are; sci-fi, platform, beat em up, stealth,strategy, RPG (role playing game) and adventure.
The games is a continuation of Assassins Creed II. The storyline continues where the previous games ended with the same protagonists (Ezio and Desmond). Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story. The game uses the same engine as ACII (anvil) but the main difference is that the game now has a multiplayer game mode with on line capabilities. The game play in multiplayer mode is similar to the core game play of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves.
It is a very immerse game as you follow the story that takes off from ACII. The player has to solve problems, complete missions or just do what they want. The multi genre has a lot of positives and a wide audience.
Here is a review from IGN
http://uk.ign.com/videos/2010/11/16/assassins-creed-brotherhood-video-review?objectid=57511
The games is a continuation of Assassins Creed II. The storyline continues where the previous games ended with the same protagonists (Ezio and Desmond). Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story. The game uses the same engine as ACII (anvil) but the main difference is that the game now has a multiplayer game mode with on line capabilities. The game play in multiplayer mode is similar to the core game play of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves.
It is a very immerse game as you follow the story that takes off from ACII. The player has to solve problems, complete missions or just do what they want. The multi genre has a lot of positives and a wide audience.
Here is a review from IGN
http://uk.ign.com/videos/2010/11/16/assassins-creed-brotherhood-video-review?objectid=57511
Assasins Creed Francise Overview
Assassin's Creed II
Formats
Assassin's Creed II is a historical action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. The game was released for video game consoles in November 2009, and for Windows in March 2010. It uses the anvil engine that was created by Ubisoft.
Sales Figures
It sold more than 1.6 million copies in its first week, beating expectations set by the company and industry analysts. Sales of the PlayStation 3 and Xbox 360 game were up by almost a third compared with sales of the original title, released in 2007, over the same time frame. Both games have received critical acclaim for their immersiveness, backed by graphical and audio artistry. Analysts expected sales to be lower because of the tough economic climate and because Assassin's Creed 2 is targeted at the same audience as Activision's Call of Duty: Modern Warfare 2, which was also in the same month. Overall about nine million units have been sold. Despite the success Assassins Creed 2 actually lost money - $54.02 Million
Game Play
Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. Ezio's headquartersand the surrounding property can be upgraded, drawing income for the player's use. The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative
Assasins Creed Revelations
From http://jacobsnewmediastudies.blogspot.co.uk/#!/2012/10/assassins-creed-brotherhood-homework.html
Genre- It is a mixed genre game. This means that it combines several genres and puts them into one game. For this game these involve; sci-fi, fantasy, platform, beat em up, stealth, multiplayer, puzzle, strategy, shooting game, slightly RPG and adventure
Formats
Assassin's Creed II is a historical action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. The game was released for video game consoles in November 2009, and for Windows in March 2010. It uses the anvil engine that was created by Ubisoft.
Sales Figures
It sold more than 1.6 million copies in its first week, beating expectations set by the company and industry analysts. Sales of the PlayStation 3 and Xbox 360 game were up by almost a third compared with sales of the original title, released in 2007, over the same time frame. Both games have received critical acclaim for their immersiveness, backed by graphical and audio artistry. Analysts expected sales to be lower because of the tough economic climate and because Assassin's Creed 2 is targeted at the same audience as Activision's Call of Duty: Modern Warfare 2, which was also in the same month. Overall about nine million units have been sold. Despite the success Assassins Creed 2 actually lost money - $54.02 Million
Game Play
Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. Ezio's headquartersand the surrounding property can be upgraded, drawing income for the player's use. The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative
Assasins Creed Revelations
From http://jacobsnewmediastudies.blogspot.co.uk/#!/2012/10/assassins-creed-brotherhood-homework.html
Genre- It is a mixed genre game. This means that it combines several genres and puts them into one game. For this game these involve; sci-fi, fantasy, platform, beat em up, stealth, multiplayer, puzzle, strategy, shooting game, slightly RPG and adventure
Development from previous games- Probably the most important development is that for the first time the player can play online multiplayer. This takes the form of various missions where one tries to kill other players without being killed themselves. The hard part though is that you have a certain target and if you kill an innocent then you lose points. Also in the one player game mode the player can actually order other assassins about from the brotherhood. For this they have to find people in trouble, save them and then recruit them into the order. From here you level them up to the rank of assassin via sending them on missions all over Italy. You can also own buildings and claim money from them.

The way the player interacts- Instead of controls for actions the player is given the four buttons that represent parts of the body. This means whenever you want an action to do with that body part you press that button. There are three ways a player can play the game; kill the target silently through stealth then sneak away. Kill the target through stealth then fight your way out. Or my personal favorite walk in and out whilst killing everything that moves. This adds a personal touch to each person you kill, an almost modus operandi.
Thursday, 25 October 2012
The Video Game Industry is Changing
Recently new technology has forced changes within the video games industry. Mobile phones, tablets, facebook, apps have all altered not only the way we play games but the way they are produced. This link goes into further detail of the impact this has
http://finance.yahoo.com/news/video-game-industry-continues-shift-122000746.html
This link explains the impact this is having for the producers of the consoles such as the Xbox 360 and Playstation 3
http://beta.fool.com/tdalmoe/2012/06/06/changing-face-video-game-industry/5449/
http://finance.yahoo.com/news/video-game-industry-continues-shift-122000746.html
This link explains the impact this is having for the producers of the consoles such as the Xbox 360 and Playstation 3
http://beta.fool.com/tdalmoe/2012/06/06/changing-face-video-game-industry/5449/
The increase in portable gaming is clear and it has continued to grow since 2009
Call Of Duty Black Ops 2
Zombies will make a return and is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op.
In developing Black Ops II, Treyarch introduced several revisions to the gameplay mechanics for online multiplayer that have been a hallmark of the Call of Duty franchise. These include the introduction of "multi-team" games that allow matches to host three or more teams of players, in counternance to the traditional two factions. Treyarch have also unveiled a matchmaking system designed to pair players up based on their skills within the game to ensure that online games are relatively equal in terms of player skill. They also announced what they termed "CODcasting", a form of live streaming that allows users to stream their games directly onto YouTube from their gaming console.
Top 5 most important computer games
Space Invaders

In 1980, the game was licensed by Midway for production and use in the United States. The mania wasn’t quite as intense - no coin shortage - but Space Invaders was still a phenomenal success. The same year, it was released on the Atari 2600, making it the first ever home conversion of an arcade game. Several dozen thousands 2600 consoles were then sold only for playing Space Invaders Eventually Space invaders lost its arcade supremacy to give way to games such as pac man, asteroids and centipede but without Space invader it is likely that these games wouldn't exist.
Super Mario Bros

Super Mario Bros. popularised the side-scrolling genre of video games and led to many sequels in the series that built upon the same basic premise the game has sold 40.24 million copies, making it the best-selling video game in the Mario series and the second best-selling game in the world.
Almost all of the game's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most-praised aspects of the game is the precise controls. Mario is still going strong today with games such as Mario kart and remakes of the original.
The Sims

Critics praised it with positive reviews. It has been a success in many ways by attracting casual gamers and female gamers that actually make up almost 60% of players. On May 25, 2007, it was announced that The Sims film rights had been purchased by 20th Century Fox It will be written by Brian Lynch, the writer of Angel: After The Fall. The film will be produced by John Davis, who has worked on films such as Norbit
Wii Sports

Need for Speed

It was the first "realistic" driving game which has lead to many more today which include the Forza motor sport series - my personal favourites
Other important games include the call of duty series notably Call of duty 4 because of the online gameplay. Also the Pokemon games, tetris, world of warcraft and pac man
Wednesday, 24 October 2012
Structure of the Computer games Industry
The basic structure is as follows
- Deveoper
- Publisher
- Marketer
- Distributor
- Hardware
- Retail
- Consumer
http://www.obscure.co.uk/articles-2/industry-overview/
This link goes into further detail about the developing stage of the process and the differnt roles within this part. http://ygd.bafta.org/working-in-the-games-industry/industry-overview
This structure produces the more typical computer games for games console such as Xbox and Playstation and most are vry well designed and can take yeas to produce and reach the consumer. Recetly, new technology and the popularity of social media has lead to changes in this structure for some games.
- Developer
- Consumer
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