Saturday, 3 November 2012

Assassins Creed 3 Trailer


Assasins Creed Brotherhood

It is a multi genre game. This means that it combines several genres and puts them into one game.he genres assassins creed brotherhood has are; sci-fi, platform, beat em up, stealth,strategy, RPG (role playing game) and adventure.

The games is a continuation of Assassins Creed II. The storyline continues where the previous games ended with the same protagonists (Ezio and Desmond). Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story. The game uses the same engine as ACII (anvil) but the main difference is that the game now has a multiplayer game mode with on line capabilities. The game play in multiplayer mode is similar to the core game play of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves.



It is a very immerse game as you follow the story that takes off from ACII. The player has to solve problems, complete missions or just do what they want. The multi genre has a lot of positives and a wide audience.

Here is a review from IGN

 http://uk.ign.com/videos/2010/11/16/assassins-creed-brotherhood-video-review?objectid=57511

Assasins Creed Francise Overview

Assassin's Creed II

Formats

Assassin's Creed II is a historical action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. The game was released for video game consoles in November 2009, and for Windows in March 2010. It uses the anvil engine that was created by Ubisoft.

Sales Figures

It sold more than 1.6 million copies in its first week, beating expectations set by the company and industry analysts. Sales of the PlayStation 3 and Xbox 360 game were up by almost a third compared with sales of the original title, released in 2007, over the same time frame. Both games have received critical acclaim for their immersiveness, backed by graphical and audio artistry. Analysts expected sales to be lower because of the tough economic climate and because Assassin's Creed 2 is targeted at the same audience as Activision's Call of Duty: Modern Warfare 2, which was also in the same month. Overall about nine million units have been sold. Despite the success Assassins Creed 2 actually lost money - $54.02 Million


Game Play

Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters.  Ezio's headquartersand the surrounding property can be upgraded, drawing income for the player's use. The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative


Assasins Creed Revelations

From http://jacobsnewmediastudies.blogspot.co.uk/#!/2012/10/assassins-creed-brotherhood-homework.html

Genre- It is a mixed genre game. This means that it combines several genres and puts them into one game. For this game these involve; sci-fi, fantasy, platform, beat em up, stealth, multiplayer, puzzle, strategy, shooting game, slightly RPG and adventure

Development from previous games- Probably the most important development is that for the first time the player can play online multiplayer. This takes the form of various missions where one tries to kill other players without being killed themselves. The hard part though is that you have a certain target and if you kill an innocent then you lose points. Also in the one player game mode the player can actually order other assassins about from the brotherhood. For this they have to find people in trouble, save them and then recruit them into the order. From here you level them up to the rank of assassin via sending them on missions all over Italy. You can also own buildings and claim money from them.

The way the player interacts- Instead of controls for actions the player is given the four buttons that represent parts of the body. This means whenever you want an action to do with that body part you press that button. There are three ways a player can play the game; kill the target silently through stealth then sneak away. Kill the target through stealth then fight your way out. Or my personal favorite walk in and out whilst killing everything that moves. This adds a personal touch to each person you kill, an almost modus operandi.

Thursday, 25 October 2012

The Video Game Industry is Changing

Recently new technology has forced changes within the video games industry. Mobile phones, tablets, facebook, apps have all altered not only the way we play games but the way they are produced. This link goes into further detail of the impact this has

http://finance.yahoo.com/news/video-game-industry-continues-shift-122000746.html

This link explains the impact this is having for the producers of the consoles such as the Xbox 360 and Playstation 3

http://beta.fool.com/tdalmoe/2012/06/06/changing-face-video-game-industry/5449/



The increase in portable gaming is clear and it has continued to grow since 2009 
 
 
 
 
 
 
 
 
 

Call Of Duty Black Ops 2

 
Call of Duty: Black Ops II is an upcoming first-person shooter video game, developed by Treyarch and published by Activision to be released on November 13, 2012. Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. Black Ops II is the first game in the Call of Duty franchise to feature future warfare technology and the first to present branching storylines driven by player choice, in which the player's choice affects both the current mission and in turn, the overall course of the story. Known as "Strike Force missions", these branching storylines will appear during the 2025 storyline and will feature permanent death. The success or failure of these missions can have ramifications for the wider campaign storyline. Choosing one of the missions locks out the others unless the player begins a fresh campaign

Zombies will make a return and is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op.

In developing Black Ops II, Treyarch introduced several revisions to the gameplay mechanics for online multiplayer that have been a hallmark of the Call of Duty franchise. These include the introduction of "multi-team" games that allow matches to host three or more teams of players, in counternance to the traditional two factions. Treyarch have also unveiled a matchmaking system designed to pair players up based on their skills within the game to ensure that online games are relatively equal in terms of player skill. They also announced what they termed "CODcasting", a form of live streaming that allows users to stream their games directly onto YouTube from their gaming console.



 

Top 5 most important computer games


Space Invaders

Space Invaders first burst onto the scene in 1976 and was a huge success. The inventor, Tomohiro Nishikado, had to create custom hardware to support the game. After the first few months following its release in Japan, the game became very popular.Speciality arcades opened with nothing but Space Invaders cabinets, and by the end of 1978, it had installed over 100,000 machines and grossed over $600 million in Japan alone. It was the best selling video game and highest grossing entertainment product of its time with comparisons made only to star wars, the highest grossing film of the time. It was so popular that there was a coin shortage.

 In 1980, the game was licensed  by Midway for production and use in the United States. The mania wasn’t quite as intense - no coin shortage - but Space Invaders was still a phenomenal success. The same year, it was released on the Atari 2600, making it the first ever home conversion of an arcade game. Several dozen thousands 2600 consoles were then sold only for playing Space Invaders Eventually Space invaders lost its arcade supremacy to give way to games such as pac man, asteroids and centipede but without Space invader it is likely that these games wouldn't exist.

Super Mario Bros

Released at the launch of the original Nintendo Entertainment System, Super Mario is also largely responsible for the NES’ initial success. It was the best-selling game of all time for over two decades. It revived the industry at a time when it was struggling and Mario has gone on to become Nintendo’s flagship character with each new system they release.
Super Mario Bros. popularised the side-scrolling genre of video games and led to many sequels in the series that built upon the same basic premise the game has sold 40.24 million copies, making it the best-selling video game in the Mario series and the second best-selling game in the world.

Almost all of the game's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most-praised aspects of the game is the precise controls. Mario is still going strong today with games such as Mario kart and remakes of the original.

 

The Sims

The Sims is a strategic life-simulation video game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright also known for developing SimCity. It is a simulation of the daily activities of one or more virtual persons in a suburban household near SimCity.The Sims was unlike any other game because there were no enemies to defeat, no game to win, and no high score to achieve. After being launched in 2000 the Sims became the best-selling PC game of all time in 2002 and by February 2005, the game has shipped 16 million copies worldwide.It was developed for use on games consoles in 2003. The Sims is one of the most heavily expanded computer game franchises ever, with a total of seven expansion packs produced each  generally adds new items, characters, and features.

Critics praised it with positive reviews. It has been a success in many ways by attracting casual gamers and female gamers that actually make up almost 60% of players. On May 25, 2007, it was announced that The Sims film rights had been purchased by 20th Century Fox It will be written by Brian Lynch, the writer of Angel: After The Fall. The film will be produced by John Davis, who has worked on films such as Norbit




Wii Sports

Wii Sports came packed with the Nintendo Wii console when released in 2006 and because of that it enjoys the status as being the best-selling video game of all time with over 75 million copies sold. But more importantly, Wii Sports became the greatest social video game, allowing friends and families to compete in sports. Wii Sports has bridged generations becoming the game to have a strong following among senior citizens. Wii Sports has thrived in retirement communities. It also became the game that resulted in the most player injuries due to its physical game play. It totally changed peoples views on gaming with the stereotype of gaming is only for teenage boys being proven wrong when your grandma gets up and beats you in a boxing match (I'll never bounce back)


Need for Speed

The Need for Speed was released in Japan in 1994 first released on the 3DO and ported to other systems, developed by Electronic Arts Canada and published by Electronic Arts. It is the first title released in the Need for Speed series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several magazine style images of each car interior and exterior and even short video clips highlighting the vehicles set to music.

It was the first "realistic" driving game which has lead to many more today which include the Forza motor sport series - my personal favourites
 

 Other important games include the call of duty series notably Call of duty 4 because of the online gameplay. Also the Pokemon games, tetris, world of warcraft and pac man





Wednesday, 24 October 2012

Structure of the Computer games Industry


The basic structure is as follows
  1. Deveoper
  2. Publisher
  3. Marketer
  4. Distributor
  5. Hardware
  6. Retail
  7. Consumer
 The link explores each of these sections in more depth
 http://www.obscure.co.uk/articles-2/industry-overview/

This link goes into further detail about the developing stage of the process and the differnt roles within this part. http://ygd.bafta.org/working-in-the-games-industry/industry-overview

This structure produces the more typical computer games for games console such as Xbox and Playstation and most are vry well designed and can take yeas to produce and reach the consumer. Recetly, new technology and the popularity of social media has lead to changes in this structure for some games.

  1. Developer
  2. Facebook
  3. Consumer
This structure is for far simpler games that are usually free. Apps also follow a simmular structure.